picture of artist
Nov 04 - Nov 08, All Day
Lecture or Speaker

IEA Resident Artist Sam Panter

The Institute for Electronic Arts (IEA) announces an exciting line up of resident artists in the Fall semester 2024. Sam Panter explores how technological compression can expand social fabrics, autonomy and craft.

The artist states "Technology is compression. On the web: lives pressed into feeds; personal data rights distilled into lists of specific consent. In the world: labor collapsed into replicable machine process. Historically, the compression redistributes power and capital into the hands that make the technology, but software has the potential to upend this trend with its zero marginal cost of distribution. To do this, new mechanisms of value and organization must be built and used. 

 

This is where I work — where open-source software meets decentralized protocols, exploring how technological compression can expand social fabrics, autonomy and craft. What is this silicon soil I find myself in? Can it grow different life?"

 

The IEA is supported by the National Endowment for the Arts, The New York State Council on the Arts with the support of Governor Kathy Hochul and the New York State Legislature, the Schein-Joseph Endowment and the Ralph C. Wilson, Jr Foundation. 

The IEA is a high technology research studio facility within the School of Art and Design, which encourages and supports projects that involve interactive multi-media systems, experimental sonic/video production, digital imaging, and publications. The IEA is committed to developing cultural interactions spurred by technological experimentation and artistic investigations. 

The IEA offers two types of residency: Time-based/ New Media and Print Media. The IEA video and sound studio offers artists an integrated system with real-time video, image-processing software, hardware and video capture. The IEA’s Experimental Print Media Program Residency seeks artists who want to explore Digital Printmedia technologies to further and expand their working practice. Artists  have access to state-of-the-art digital arts facilities.